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| <% if(in_scope('home')) { %> <div style="height:500px" id="bubbles"></div> <script> circleMagic(); function circleMagic(options) { let width; let height; let canvas; let ctx; let animateHeader = true; const circles = [];
const settings = options || { color: 'rgba(255,255,255,.3)', radius: 10, density: 0.1, clearOffset: 0.7 }
const container = document.getElementById('bubbles'); initContainer(); addListeners();
function initContainer() { width = container.offsetWidth; height = container.offsetHeight - 120;
initCanvas(); canvas = document.getElementById('homeTopCanvas'); canvas.width = width; canvas.height = height; canvas.style.position = 'absolute'; canvas.style.left = '0'; canvas.style.bottom = '0'; ctx = canvas.getContext('2d');
for (let x = 0; x < width * settings.density; x++) { const c = new Circle(); circles.push(c); } animate(); }
function initCanvas() { const canvasElement = document.createElement('canvas'); canvasElement.id = 'homeTopCanvas'; canvasElement.style.pointerEvents = 'none'; container.appendChild(canvasElement); canvasElement.parentElement.style.overflow = 'hidden'; }
function addListeners() { window.addEventListener('scroll', scrollCheck, false); window.addEventListener('resize', resize, false); }
function scrollCheck() { if (document.body.scrollTop > height) { animateHeader = false; } else { animateHeader = true; } }
function resize() { width = container.clientWidth; height = container.clientHeight; container.height = height + 'px'; canvas.width = width; canvas.height = height; }
function animate() { if (animateHeader) { ctx.clearRect(0, 0, width, height); for (const i in circles) { circles[i].draw(); } } requestAnimationFrame(animate); }
function randomColor() { const r = Math.floor(Math.random() * 255); const g = Math.floor(Math.random() * 255); const b = Math.floor(Math.random() * 255); const alpha = Math.random().toPrecision(2); return 'rgba(' + r + ', ' + g + ', ' + b + ', ' + alpha + ')'; }
function Circle() { const that = this; (function () { that.pos = {}; init(); })(); function init() { that.pos.x = Math.random() * width; that.pos.y = height + Math.random() * 100; that.alpha = 0.1 + Math.random() * settings.clearOffset; that.scale = 0.1 + Math.random() * 0.3; that.speed = Math.random(); if (settings.color === 'random') { that.color = randomColor(); } else { that.color = settings.color; } } this.draw = function () { if (that.alpha <= 0) { init(); } that.pos.y -= that.speed; that.alpha -= 0.0005; ctx.beginPath(); ctx.arc( that.pos.x, that.pos.y, that.scale * settings.radius, 0, 2 * Math.PI, false ); ctx.fillStyle = that.color; ctx.fill(); ctx.closePath(); } } } </script> <% } %>
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